Most RPG games are created in a variety of ways. Indie and Pro designers of the past created RPG games with monsters, swords, and castles. Today they create RPG games with mutated animals, guns, and traditional landmarks. Some even go so far as to mix the old school RPG with the new school. Using items such as swords in a mid-evil or fantasy game is just something that fits. However mixing swords in a modern RPG that also has projectile weapons such as guns might raise a few questions.
i.e.
“I just shot the person charging at me with a stick and he is till coming..what?” or “my house is made of straw and my gun is made of steel..huh.?” these things all designers will have to think about when creating their game.
When creating your RPG you should go wild and let your imagination take over, but try to stay within the boundaries of the software you're using. However they are a few burning questions you should ask your self about your RPG before you decide on a game theme. If you plan to use weapons such as guns, swords or both in your game you should ask yourself a few questions.
1. Dose my game vision best resemble that of a, Fantasy, Mid-evil, Modern, or a mix of the styles?
2.Which weapon fits better in my game swords, weapons, or both?
Game that did it Right...?
Fantasy: Final Fantasy series and Persona
Mid-evil: Radiata Stories and Dragon Quest
Modern: Xenosaga and Fallout series
Showing posts with label FantastyGames. Show all posts
Showing posts with label FantastyGames. Show all posts
Monday, May 11, 2009
The old and new of Game weapons.
When creating a game there is a lot of items that go into the thought proccess and design documents durning brain storming. Many game designers go with the flow, 'if you will,' and creat rpg games based in the midevil times of monsters, knights, and castles, i.e. Zelda and Radiata Stories . However, some game developers have ventured from the beaten path to creat a more modern rpg that has more themes such as mutated animals, regular people, and current landmarks i.e., the Fallout series. Even more so now, game designers have been trying to implement a mixture of old school and new school.
So there are a few itching questions you shold ask yourself before you begin.
Do guns or swords fit better into your game world?
Is your game set timeframe that is mid-evil, modern, or placed in the future?
Will having mixed weapons and time frames make sence in my game story?
You Decide.
Image by Bobasonic via Flickr
Image via Wikipedia
So there are a few itching questions you shold ask yourself before you begin.
Do guns or swords fit better into your game world?
Is your game set timeframe that is mid-evil, modern, or placed in the future?
Will having mixed weapons and time frames make sence in my game story?
You Decide.
Labels:
FantastyGames,
Game developement,
Games,
Mid-evil Games,
Modern Games
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