Wednesday, July 1, 2009

The key to an Unfinished Project

I have come to discover that obviously creating a game by ones self is a bit of a taxing task that usually ends up with a scrapped project. Some forums have a project section dedicated to bringing people together in order to complete a project. However, many of these projects fail as well. There are many reasons for this but, the predominant reasons are because after the group knows how the story ends it is no longer interesting or the process of creating original resources seems to take too long.


There are some realities that we need to keep in mind when creating a game as an indi pendent developer or small group. The first is that almost all comercial games are created with a small army of professionals. The second is that no commercial game has ever been created in a weekend. And yes creating original resources for your game first will be the demise of your project if you do not have a rough draft first.


Charas.EX


Face Maker 3.2


These two links could help with RPG resources. As for long distance partnerships though, you should just keep in touch suing MSN,AIM, or Yahoo. Hold each individual accountable for doing their part and know that everyone’s life is clearly different and has limitations.

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